package domain.game;

import com.uqbar.vainilla.DeltaState;
import com.uqbar.vainilla.events.constants.Key;

public class WaitingState extends GameState {

	public WaitingState(KeysHandler kh) {
		super(kh);
	}

	public void update(DeltaState delta){
		if (delta.isKeyPressed(Key.ENTER)){
			System.out.println("APRETADO");
			this.getKeysHandler().getScene().restart();
		}
	}
}
